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Medievil - The Ghost Ship
April 20, 2012
The Ghost Ship in my Medievil walkthrough.
Skeletal Pirates? Reminds me of FFV.
Anyway, you can see the beginning, and the end of this level, in fact you can see the whole of the top deck, but there are some rooms below it, which you'll need to explore in order to complete the Chalice. As a general tip, avoid all skeletons unless they're in the way, or are an Officer (the guys in full blue coats). The Officers crumbling is the only way to kill the Grunts. You can fall safely in a lot of places, in fact you need to fall down at the moving doors and trampoline section for Chalice completion.
Other than that the level is all visible from the start, so general exploration is pretty easy. Although near the end, when given a choice between the three moving platforms and the openings on the side of the boat, pick the platforms as they're much easier to cross. Also, don't forget the few remaining enemies and the Chalice in the section with the lift after you clear up to just before the Captain. Backtrack before (or after) fighting the Captain to the lift and head up.
The Captain is another unique boss fight (most of them have had some degree of not pure hack/slash to be fair). Light your Club and spam Cannonballs out of the Cannons, by walking over the fuse. You could time it a lot better than me I guess, but considering the next level which is by far the easiest level (excluding Dan's Crypt) lacking in health isn't a bad thing.
The Hall of Heroes reward is 200 Coins from the German, useful for Shield repairs I guess.