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This page lists all the music in MediEvil. All tracks were composed by Paul Arnold and Andrew Barnabas.

Main tracklist[]

This section lists all the music as it appears in the game's cheat menu.

0[]

Track 0 is used in the Dan's Crypt, The Graveyard, Inside the Asylum and The Lake levels.

1[]

Track 1 is used in the Return to the Graveyard and The Pumpkin Serpent.

2[]

Track 2 is used in The Ant Caves.

3[]

Track 3 is used in Scarecrow Fields.

4[]

Track 4 is used in The Enchanted Earth and The Sleeping Village levels.

5[]

Track 5 is used in The Hilltop Mausoleum level.

6[]

Track 6 is used in The Haunted Ruins level.

7 (UNUSED)[]

Track 7 was meant to be used in the scrapped level featuring Morten the Worm, i.e. the original Inside the Asylum level.[1]

8[]

Track 8 is used in the Cemetery Hill and The Entrance Hall levels.

9[]

Track 9 is used in the Pumpkin Gorge level.

10[]

Track 10 is used in The Time Device and Zarok's Lair (outside of the battle arena) levels.

11[]

Track 11 is used in the Title Level.

12[]

Track 12 is used in the Hall of Heroes level.

13[]

Track 13 is used in the Credits level.

14[]

Track 14 is used in the Land Map level.

15[]

Track 15 is used in the Credits level.

16[]

Track 16 is used during boss fights in the game.

17[]

Track 17 is used in the Pools of the Ancient Dead and The Gallows Gauntlet levels.

18[]

Track 18 is used in The Asylum Grounds level.

19[]

Track 19 is used in The Ghost Ship level.

20[]

Track 20 is used in The Crystal Caves level.

21[]

Track 21 is used in Zarok's Lair level during Zarok's boss fight.

22[]

Jingle 1 is one of the jingles played at the beginning of a level.

23 (UNUSED)[]

Jingle 2 is one of the jingles left unused.

24[]

Jingle 3 is one of the jingles played at the beginning of a level.

25 (UNUSED)[]

'Jingle 4 is one of the jingles left unused.

26[]

Jingle 5 is played after defeating a boss.

27[]

Jingle 6 is one of the jingles played at the beginning of a level.

28[]

Jingle 7 can be heard in the background of the Hall of Heroes track. However, it is part of the track and the separate jingle is never played anywhere in the game, with the exception of the Italian (SCES-01494) and Spanish (SCES-01495) releases, where it replaces the Game Over jingle.

29 (UNUSED)[]

Jingle 8 is one of the jingles left unused.

30 (UNUSED)[]

Jingle 9 is one of the jingles left unused.

31 (UNUSED)[]

Jingle 10 is one of the jingles left unused.

32[]

Jingle 11 is one of the jingles played at the beginning of a level.

33 (UNUSED)[]

Jingle 12 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG3.

34 (UNUSED)[]

Jingle 13 is one of the jingles left unused. Soundwise, the jingle is reminiscent of IG4.

35[]

Jingle 14 is one of the jingles played at the beginning of a level.

36 (UNUSED)[]

Jingle 15 is one of the jingles left unused. Soundwise, the jingle is reminiscent of Morten's Dance.

37[]

Track 22 is used if Daniel dies (again). In the Italian and Spanish versions, it is replaced by Jingle 7.

Demo tracklist[]

This section lists all the music tracks used in early demo versions of the game.

1G14 (Demo)[]

A shorter version of IG14 (Journey through the Crystal Caves). In the MediEvil Rolling Demo, the track was used in The Hilltop Mausoleum, The Haunted Ruins, and The Ghost Ship levels. In the MediEvil 0.32 Demo, the track was used in the title level.

1G7 (Demo)[]

A shorter version of 1G7 (A difficult path). In the MediEvil Rolling Demo, the track was used in The Graveyard and The Asylum Grounds. In the MediEvil 0.32 Demo, the track was used in The Graveyard, Cemetery Hill, and the Stained Glass Demon's boss fight.

1G1A (Demo)[]

A shorter version of 1G1A (Dan's Awakening). In the MediEvil Rolling Demo, the track was used for The Ant Caves, The Sleeping Village, and Pools of the Ancient Dead. This track was not used in the MediEvil 0.32 Demo but can be located within the game files.

1G2A (Demo)[]

A shorter version of 1G2A (Quest for Vengeance). In the MediEvil Rolling Demo, the track was used in Scarecrow Fields and Pumpkin Gorge levels. In the MediEvil 0.32 Demo, the track was used in The Hilltop Mausoleum.

See also[]

References[]

  1. Facebook-Icon Bob & Barn on Facebook. Published 14 February, 2013.
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